Comi
From discovery
to belonging.


Research, interfaces and working prototypes. A practice shaped by product thinking and visual communication.
Explore selected work A little about meFrom online discovery to local participation. A mobile community concept for people finding their place in a new city.
UX research, flows & interface design
Explore the project
A cultural-travel platform connecting discovery with the practical decisions of a multi-city trip.
Read the case study Explore the website
An experiment in governance, limited resources and the decisions we delegate to AI.
Interaction, visual design & front-end
Inside the project Play the browser prototype ↗

A device, patient views and clinical review considered as one connected-care experience.

A shared neighbourhood touchpoint for older residents and local services.

A brand system developed through identity, icons, editorial design and motion.

An environmental theme explored through physical interaction and visual storytelling.
I use research to decide what an interface needs to make clear, then prototype the decisions that need testing.
In PocketChina, this meant bringing intercity travel time into the itinerary, so travellers could understand the consequences of their choices. Research, product decisions and the interface are connected parts of the work.
See the decisions in context ↗
I’m Drew Yang, a product and UX designer based in London, with an MSc in Design and Digital Media from the University of Edinburgh.
Alongside research and interface design, I’ve worked on front-end prototypes, AI-agent testing and product requirements at Skippr, and product delivery in a B2B sourcing venture.
I’m interested in roles that connect understanding a problem, deciding what matters and making something people can use.